Prototype JavaScript Framework
From Wikipedia, the free encyclopedia
For other uses, see Prototype (computer science).
Developer(s) | Prototype Core Team |
---|---|
Stable release | 1.7.1 / August 8, 2012 |
Development status | Active |
Written in | JavaScript |
Type | JavaScript library |
License | MIT License |
Website | prototypejs.org |
The Prototype JavaScript Framework is a JavaScript framework created by Sam Stephenson in February 2005 as part of the foundation for Ajaxsupport in Ruby on Rails.[1] It is implemented as a single file of JavaScript code, usually named prototype.js. Prototype is distributed standalone, but also as part of larger projects, such as Ruby on Rails, script.aculo.us and Rico. Prototype is used by 2.9% of all websites, which makes it one of the most popular JavaScript libraries.[2]
Contents
[hide]Features[edit]
Prototype provides various functions for developing JavaScript applications. The features range from programming shortcuts to major functions for dealing with XMLHttpRequest.
Prototype also provides library functions to support classes and class-based objects,[3] something the JavaScript language lacks.[4][5] In JavaScript, object creation is prototype-based instead: an object creating function can have a prototype property, and any object assigned to that property will be used as a prototype for the objects created with that function. The Prototype framework is not to be confused with this language feature.
Sample utility functions[edit]
The $() function[edit]
The dollar function, $(), can be used as shorthand for the getElementById function. To refer to an element in the Document Object Model (DOM) of an HTML page, the usual function identifying an element is:
document.getElementById("id_of_element").style.color = "#ffffff";
The $() function reduces the code to:
$("id_of_element").setStyle({color: '#ffffff'});
The $() function can also receive an element as parameter and will return, as in the previous example, a prototype extended object.
var domElement = document.getElementById("id_of_element"); // Usual object reference returned var prototypeEnhancedDomElement = $(domElement); // Prototype extended object reference
- Note: Like the underscore (
_
), the$
character is a legal "word character" in JavaScript identifiers, and has no other significance in the language. It was added to the language at the same time as support for regular expressions, so that the Perl-like matching variables could be emulated, such as$`
and$'
.
The $F() function[edit]
Building on the
$()
function: the $F()
function returns the value of the requested form element. For a 'text' input, the function will return the data contained in the element. For a 'select' input element, the function will return the currently selected value.$F("id_of_input_element")
The $$() function[edit]
The dollar dollar function is Prototype's CSS Selector Engine. It returns all matching elements, following the same rules as a selector in a CSS stylesheet. For example, if you want to get all
elements with the class "pulsate", you would use the following:$$("a.pulsate")
This returns a collection of elements. If you are using the script.aculo.us extension of the core Prototype library, you can apply the "pulsate" (blink) effect as follows:
$$("a.pulsate").each(Effect.Pulsate);
The Ajax object[edit]
In an effort to reduce the amount of code needed to run a cross-browser
XMLHttpRequest
function, Prototype provides the Ajax
object to abstract the different browsers. It has two main methods: Ajax.Request()
and Ajax.Updater()
. There are two forms of the Ajax
object. Ajax.Request
returns the raw XML output from an AJAX call, while the Ajax.Updater
will inject the return inside a specified DOM object. The Ajax.Request
below finds the current values of two HTML form input elements, issues an HTTP POST request to the server with those element name/value pairs, and runs a custom function (called showResponse
below) when the HTTP response is received from the server:new Ajax.Request("http://localhost/server_script", { parameters: { value1: $F("form_element_id_1"), value2: $F("form_element_id_2") }, onSuccess: showResponse, onFailure: showError });
Object-oriented programming[edit]
Prototype also adds support for more traditional object-oriented programming. The
Class.create()
method is used to create a new class. A class is then assigned a prototype
which acts as a blueprint for instances of the class.var FirstClass = Class.create( { // The initialize method serves as a constructor initialize: function () { this.data = "Hello World"; } });
Extending another class:
Ajax.Request = Class.create( Ajax.Base, { // Override the initialize method initialize: function(url, options) { this.transport = Ajax.getTransport(); this.setOptions(options); this.request(url); }, // ...more methods add ... });
The framework function
Object.extend(dest, src)
takes two objects as parameters and copies the properties of the second object to the first one simulating inheritance. The combined object is also returned as a result from the function. As in the example above, the first parameter usually creates the base object, while the second is an anonymous object used solely for defining additional properties. The entire sub-class declaration happens within the parentheses of the function call.
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